This journal addresses the accessibility, usability, and, ultimately, acceptability of Information Society Technologies by anyone, anywhere, at anytime, and through any media and device. Universal Access in the Information Society (UAIS) focuses on theoretical, methodological, and empirical research, of both a technological and non-technological nature, that addresses equitable access and active participation of potentially all citizens in the information society. It features papers that report on theories, methods, tools, empirical results, reviews, case studies, and best-practice examples. The Journal's primary objectives are to: - provide an archival publication channel for the discussion and advancement of theoretical and practical aspects of universal access in the information society - facilitate the rapid and wide diffusion of scientific and technological results that promote universal access in the information society - stimulate cross-fertilization between the different contributing disciplines.
The aim of the journal is to disseminate research and provoke discussion in the area of Virtual Reality. The multidisciplinary nature of the field means that submissions will be welcomed on a wide range of topics including, but not limited to, the following: Virtual Reality Technology and Software Systems Design of VR systems and VEs Human Factors Virtual Reality Applications Assessment of Virtual Reality Systems Philosophical and Ethical Issues Advances Relevant to Virtual Reality The journal also welcomes research contributions on specific application areas including, but not limited to, the following: Business and Commerce Defence and Military Education and Training Entertainment and Gaming Fashion, Heritage Medicine Telecommunications Visualisation Since readers may be unfamiliar with the technical detail of the specific topic being discussed, emphasis will be placed on clear, well-written, and accessible articles which will appeal to a multidisciplinary audience. The journal's audience includes
The Visual Computer is dedicated to reporting on the state-of-the-art of research in the field of graphics, vision, imaging, and virtual reality. It features practical results, applications, and contributions that describe advances in such areas as: - Geometric modeling - Computer vision - Visualization - Computer animation - Dynamic modeling - Motion capture and synthesis - Virtual reality - Rendering models - Texturing - Image-based rendering - Non-photorealistic rendering. In addition to the technical contributions, a regular column called The Webcorner carries and reviews internet web sites relevant to the topics of the journal and the computer graphics research community. It also includes a calendar of events that provides information on forthcoming meetings and symposia.
World Wide Web: Internet and Web Information Systems (WWW) is an international, archival, peer-reviewed journal that covers all aspects of the Web, including issues related to architectures, applications, Internet and Web information systems, and communities. It provides in-depth coverage of the most recent developments in the Web, enabling readers to keep up-to-date with this dynamically changing technology. The journal also focuses on all database- and information-system topics that relate to the Internet and the Web, particularly on ways to model, design, develop, integrate, and manage these systems. Appearing quarterly, the journal publishes papers describing original ideas and new results, vision papers, reviews of important techniques in related areas, innovative application papers, and progress reports on major research projects. It offers the ideal forum for researchers, professionals, and industrial practitioners to share their rapidly developing knowledge and report on new advances.